Common Pets
25 Needs · 2,500 XP
Fastest pets in the game — a single Pet Pen session can full-grow one.
- Newborn2
- Junior3
- Pre-Teen4
- Teen6
- Post-Teen10
Every Need, every stage, every potion count — the complete 2026 breakdown of how fast each rarity reaches Full Grown, plus a calculator that does the math for you.

Feeding, bathing, napping — every completed Need is worth exactly 100 XP. Fill the required Needs in a stage and your pet levels up to the next one.
Complete the stage Needs to reach Junior.
Complete the stage Needs to reach Pre-Teen.
Complete the stage Needs to reach Teen.
Complete the stage Needs to reach Post-Teen.
Clear this stage and your pet is Full Grown — ready for Neon.
Bars are scaled inside each card so you can instantly see how back-loaded the grind is — Post-Teen is always the longest stretch.
25 Needs · 2,500 XP
Fastest pets in the game — a single Pet Pen session can full-grow one.
36 Needs · 3,600 XP
Still quick. Great filler pets while you save potions for the big ones.
54 Needs · 5,400 XP
Best potion value in the game: only 2 potions for 5,400 XP of grind.
107 Needs · 10,700 XP
The grind starts to bite here — Pet Pen passive XP does the heavy lifting.
183 Needs · 18,300 XP
A long-term project. Save every potion you own for these.
Pick a rarity, where your pet is right now, and how many pets you're raising. Neon needs 4 Full Grown pets, Mega Neon needs 16.
Pet rarity
Current stage
Needs remaining
183
0% of the way to Full Grown
18,300
XP left
7
Potions instead
Full run from Newborn is 183 Needs (18,300 XP).
One potion instantly completes your pet's current stage. These are the totals to go from Newborn to Full Grown.
1
Common
Saves 25 Needs (2,500 XP)
≈ 25 Needs per potion
2
Uncommon
Saves 36 Needs (3,600 XP)
≈ 18 Needs per potion
2
Rare
Saves 54 Needs (5,400 XP)
≈ 27 Needs per potion
4
Ultra-Rare
Saves 107 Needs (10,700 XP)
≈ 27 Needs per potion
7
Legendary
Saves 183 Needs (18,300 XP)
≈ 26 Needs per potion
Best value: a Legendary gets ~26 Needs cleared per potion, a Common only 25 Needs total for one potion. Always pour potions into Legendaries and Ultra-Rares.
Screenshot this one — it's the whole 2026 aging system at a glance.
| Rarity | Newborn | Junior | Pre-Teen | Teen | Post-Teen | Total | XP | Potions |
|---|---|---|---|---|---|---|---|---|
| 🐕 Common | 2 | 3 | 4 | 6 | 10 | 25 | 2,500 | 1 |
| 🐧 Uncommon | 3 | 5 | 7 | 9 | 12 | 36 | 3,600 | 2 |
| 🦊 Rare | 5 | 7 | 9 | 13 | 20 | 54 | 5,400 | 2 |
| 🦄 Ultra-Rare | 7 | 10 | 17 | 27 | 46 | 107 | 10,700 | 4 |
| 🐉 Legendary | 10 | 17 | 29 | 48 | 79 | 183 | 18,300 | 7 |
Six habits that cut days off a Neon project.
Passive leveling keeps running while you're offline. Keep four pets penned at all times — it's the single biggest XP source in 2026.
7 potions clears 18,300 XP. Spending one on a Common wastes 17,900 XP worth of value.
Don't want to grind Commons and Uncommons? Release them for points toward eggs instead.
Every completed Need is exactly 100 XP, so needs remaining × 100 tells you the XP left to Full Grown.
A Neon needs 4 Full Grown pets, a Mega needs 4 Neons — that's 16 pets. Multiply the totals below before you start.
Post-Teen is the longest stage in every rarity. Use potions late, when a stage is still untouched, for maximum saved needs.